I have committed to doing one game a month in 2016, both to challenge myself to be productive and to think and plan within the confines of this relatively tight deadline, but also to produce a number of prototypes to build on, when it comes time to pick a new game.
You can find all our prototypes on our site, but if you want to see the ones created for this project specifically, take a look at our new itch.io page.
In January, I made COMBATIVE, a turn-based fighting game. You can earn rewards, upgrade your champion, and such goodness.
In February, it was dotSprinter. I found myself running low on time and ended up going with a simple dot-matching game, where you are racing the clock.
There is no plan ahead of time, so what we will see in the months to come is unknown at the time of writing. There are many more ideas than there is time, which ties in nicely with the challenge of working within the deadline.
If you’d like to know more about the one-game-a-month thing, check the #1GAM hashtag on Twitter. I hope you’ll follow along on this journey throughout the year. If you find that you like one of the games more than the others, do let me know.
We like to play around on social media, and you can pretty much find us everywhere, but lately we have had a lot of fun on Snapchat! Some people have given us a puzzled look at this, but we have found it to be a great way to share the day-to-day development and design work that’s going into Torgar’s Quest and our other games.
Also, it appeals to me that the Snapchat feed only exists for 24 hours. If you’re into it, and you check in, you will see things the less dedicated won’t! Which in turn entices us to share even more goodies.
If you’d like to follow us on Snapchat, scan the barcode in the image, or add us by username tagundagames.
Tagunda is a teeny, tiny business. At it’s core, it is a husband and wife team with occasional help from friends. When you are that small, every little bit of validation counts. The more legit Tagunda feels, the more motivated and inspired we get.
With that in mind, we applied to have our Facebook page verified, which it was. There is now a fancy, little check mark next to our name, and it feels awesome.
Making money in indie games is hard, and Tagunda is not even close to profitable. First and foremost, we are doing this because we love games, and we would be making them regardless of whether anyone cared.
That said, there are days where it does feel like we are just sitting in the home office, pouring hours into projects that may end up forgotten or drowned in a sea of other titles. Or days where we struggle with impostor syndrome. That’s where little check marks on silly Facebook pages come in handy, as a reminder that we’ve committed to the cause, and – at least in the eyes of Facebook – we are a real studio!
If you’re an indie developer, I strongly urge you to get verified, not just on Facebook, but wherever you can. Hang your business license in plain sight, as a reminder that you’re serious, and revel in feeling all official and stuff.
And if you haven’t yet, you should totally go like our VERIFIED page.